Local distance = (sentDistance.p - v.).magnitude If v.Name ~= plr.Name and sentDistance.p and v.Character and v.Character:FindFirstChild('HumanoidRootPart') then Local dist = v:DistanceFromCharacter(.HumanoidRootPart.Position) If v.Name ~= and v.Character and v.Character:FindFirstChild('HumanoidRootPart') then If sentDistance = nil or sentDistance = '' thenįor i,v in pairs(game.Players:GetChildren()) do If part:IsDescendantOf(input.Character) thenįunction distanceCalculator(sentDistance) Getgenv().if_settings = getgenv().if_settings or ) If i = 'if_settings.distance_t' then getgenv().settings = true end If not then error('ISLANDFRICKER : Execution Failure | Character Unloaded') endįor i,v in pairs(getgenv().if_settings) do If not getgenv().isBypassed then error('ISLANDFRICKER : Bypass Failure | Script is Patched, Private, or Encountered a Error') end Repeat i = i + 1 wait(0.1) until getgenv().isBypassed or i = 600 RAW Paste Data do getgenv().ncs = newcclosure spawn(function() loadstring(game:HttpGet('', true))() end) end